 |
| EXPERIENCE |
 |
 |
Creative Dir., Sr. Interactive Designer, Owner - Wavelength Media 1993-Present |
| |
Designed application user interfaces, interactive media programs, 3D and 2D graphics and animation, user-friendly web interfaces (hand-code XHTML and CSS), creative marcom and print campaigns, visual IDs and brands. Managed design teams, engineers and contractors in development of user-centered web applications and interactive programs. Built virtual 3D architectural and medical models for use in documentary films and instructional videos. |
|
Designed GUI elements for cross-platform applications such as CreekPath Suite (storage resource management software), Emperative (network provisioning software) and handicap-accessible interfaces for interactive museum kiosk installations and interactive CD-ROM programs. Notable clients include Activision, The Gillette Company, Penguin-Putnam, Qwest, United Way, Salomon. Contract design work for Bronner Slosberg Humphrey, SIG, Digitas and One To One Interactive on large accounts including AT&T, American Express, Disney, L.L.Bean, Fox, GlaxoSmithKline. |
 |
Product Manager - Specular International Inc. 1992-1993 |
| |
Designed the intuitive graphical user interface for award winning 3D animation software, Specular LogoMotion. Managed development of LogoMotion from concept to release. Coordinated usability tests and managed QA and beta teams. |
|
Managed schedules for engineering and marketing departments during development. Coordinated marketing and press coverage for product launch. Prepared demos for and attended trade shows. Created StageHands 3D scene components. Wrote user manuals. |
 |
UI Designer, 3D Modeler/Animator - Specular International Inc. 1991-1992 |
| |
Designed the revolutionary animation interface for the 3D application, Infini-D, awarded Best 3D Software for Macintosh by MacWorld Magazine in 1992. The breakthrough “timeline” interface spawned a usability revolution in time-based animation and has become an industry standard. First adapted to Adobe AfterEffects, the interface can now be found in Lightwave 3D, Cinema 4D, MindAvenue AXEL, Anark Studio, and many other popular 3D applications. |
|
Created design mockups for intuitive user interfaces during early development of Infini-D. Designed and produced Specular Replicas 3D clip art models and animations and wrote manuals. Produced 3D demonstration and promotional animations for the marketing department. Attended trade shows. |
 |
Director - University of Massachusetts - CKC Laboratory 1988-1992 |
| |
Taught graduate level 3D and 2D computer animation for seven semesters. Coordinated teams of animators. Directed, produced, and edited complete animation productions from storyboard to completion. |
|
Additional work included design and development of a custom 3D modeling and ray tracing application. Conducted usability tests of Specular Infini-D. |
 |
| EDUCATION |
 |
 |
Computer Graphics and Multimedia - BA - University of Massachusetts 1992 |
| |
Coursework included an aggregate of undergraduate Computer Science, graduate Electrical Engineering, 3D application development, 3D and 2D animation, arts and music. Skills acquired: GUI design and HCI fundamentals, animation and multimedia production, software development, visual and audio design, C, Pascal, LISP, ADA, data structures. GPA: 3.75 |
 |
| PRINT & ID mini-portfolio |
 |
 |
 |
| MOTION GRAPHICS mini-portfolio |
 |
 |
|